[{"data":1,"prerenderedAt":83},["ShallowReactive",2],{"game-minesweeper":3,"article-minesweeper":38},{"slug":4,"title":5,"description":6,"category":7,"subcategory":8,"tags":9,"thumbnail":13,"thumbnailAlt":14,"iframeUrl":15,"iframeWidth":16,"iframeHeight":17,"embedType":18,"developer":19,"developerUrl":20,"releaseDate":21,"lastUpdated":21,"popular":22,"difficulty":23,"controls":24,"features":30,"relatedGames":37},"minesweeper","Minesweeper","Reveal all safe squares while avoiding hidden mines. Use logic to clear the board.","Puzzle","Logic",[7,8,10,11,12],"Classic","Single Player","Strategy","\u002Fassets\u002Fimages\u002Fgames\u002Fminesweeper.svg","Minesweeper game thumbnail","\u002Fselfhosted\u002Fminesweeper\u002Findex.html","100%","600","selfhosted","SonoTap","https:\u002F\u002Fsonotap.online","2026-03-11",false,"Medium",{"keyboard":25,"mouse":28,"touch":29},[26,27],"Left-click to reveal","Right-click to flag\u002Funflag","Left-click reveal, right-click flag, chord-click to reveal neighbors","Tap to reveal, long-press (500ms) to flag",[31,32,33,34,35,36],"3 difficulty presets","First-click safety guarantee","Flag counter","Mine timer","Chord-click support","Mobile long-press flagging",[],{"id":39,"title":5,"body":40,"description":73,"extension":74,"faq":75,"lastReviewed":76,"meta":77,"navigation":78,"path":79,"seo":80,"slug":4,"stem":81,"__hash__":82},"games\u002Fgames\u002Fminesweeper.md",{"type":41,"value":42,"toc":66},"minimark",[43,48,52,56,59,63],[44,45,47],"h2",{"id":46},"overview","Overview",[49,50,51],"p",{},"Every number painted across a revealed square is a constraint, not a hint. Minesweeper asks you to clear a grid of hidden squares, where each opened cell either reveals a mine (ending the run) or a digit telling you how many mines sit in the eight surrounding cells. The board starts blank, and the very first click is guaranteed safe — the generator only places mines after you reveal your first square, so opening in the middle is always reasonable play. From there, deduction takes over: a \"1\" with exactly one covered neighbor flags that neighbor as a mine, and a fully satisfied number lets you chord-click to reveal every remaining neighbor at once. Three difficulty presets scale the grid from a small beginner board up to a dense expert layout, and a flag counter tracks how many mines you have marked against the total. A mine timer, chord-click support, and mobile long-press flagging round out the toolkit, so the experience holds up whether you are on a trackpad or a phone.",[44,53,55],{"id":54},"how-to-play","How to Play",[49,57,58],{},"Left-click reveals a covered square; right-click flags or unflags one you suspect hides a mine. When a number's mine count is fully satisfied by surrounding flags, a chord-click on that number (left-and-right together, or a click on the number itself) reveals every unflagged neighbor in one motion. On touch, a tap reveals and a 500ms long-press plants a flag. Start with a single click anywhere on a fresh board, since first-click safety means you never open onto a mine on move one, then work outward from the numbers — flagging certain mines and chord-clearing the rest. Three difficulty presets set the grid size and mine density.",[44,60,62],{"id":61},"tips-strategy","Tips & Strategy",[49,64,65],{},"Work from constraints that are already tight. A \"1\" touching a single covered cell is a free flag; a number whose flag count already matches its digit is a free chord-click. Build the habit of flagging only when you are certain, because over-flagging is the most common way players talk themselves into a wrong board state. When you hit a genuine ambiguity (two possible mine placements that both fit the numbers), stop guessing and clear somewhere else first; a fresh area often produces the constraint that breaks the deadlock. On the larger boards, the corners and edges carry less information, so open in the center and expand outward. The mine timer is a pressure gauge rather than a score, so slow down on dense boards — a single chord-click on a wrong number ends the run. On mobile, the long-press flag is slow, so plan reveals in batches before lifting your finger.",{"title":67,"searchDepth":68,"depth":68,"links":69},"",2,[70,71,72],{"id":46,"depth":68,"text":47},{"id":54,"depth":68,"text":55},{"id":61,"depth":68,"text":62},"Clear the board without hitting a mine. A guide to Minesweeper's first-click safety, flagging, chord-clicks, and the numeric deduction behind every safe square.","md",null,"2026-07-06",{},true,"\u002Fgames\u002Fminesweeper",{"description":73},"games\u002Fminesweeper","RUfX75CGfk55Zu-pZONMQ86boQuhEU0-S-w9YILe0oM",1784023399925]