[{"data":1,"prerenderedAt":84},["ShallowReactive",2],{"game-nonogram":3,"article-nonogram":39},{"slug":4,"title":5,"description":6,"category":7,"subcategory":8,"tags":9,"thumbnail":13,"thumbnailAlt":14,"iframeUrl":15,"iframeWidth":16,"iframeHeight":17,"embedType":18,"developer":19,"developerUrl":20,"releaseDate":21,"lastUpdated":21,"popular":22,"difficulty":23,"controls":24,"features":31,"relatedGames":38},"nonogram","Nonogram","Solve 10×10 picture logic puzzles using row and column number clues.","Puzzle","Logic",[7,8,5,10,11,12],"Picross","Single Player","Brain Games","\u002Fassets\u002Fimages\u002Fgames\u002Fnonogram.svg","Nonogram game thumbnail","\u002Fselfhosted\u002Fnonogram\u002Findex.html","100%","600","selfhosted","SonoTap","https:\u002F\u002Fsonotap.online","2026-03-11",false,"Medium",{"keyboard":25,"mouse":29,"touch":30},[26,27,28],"Left-click to fill","Right-click to mark X","Click-drag to fill rows","Left-click fill, right-click X marker","Tap to fill, long-press for X marker",[32,33,34,35,36,37],"10 hand-crafted 10×10 puzzles","Row\u002Fcolumn clue highlighting","Over-fill warning (red clues)","Hint system","Timer","Validate button",[],{"id":40,"title":5,"body":41,"description":74,"extension":75,"faq":76,"lastReviewed":77,"meta":78,"navigation":79,"path":80,"seo":81,"slug":4,"stem":82,"__hash__":83},"games\u002Fgames\u002Fnonogram.md",{"type":42,"value":43,"toc":67},"minimark",[44,49,53,57,60,64],[45,46,48],"h2",{"id":47},"overview","Overview",[50,51,52],"p",{},"Count the clues along the left edge and the top, and a picture starts to emerge from the blank grid. Nonograms (sometimes called Picross or Hanjie) hand you a 10×10 grid and a list of numbers for every row and column; each number describes a consecutive run of filled cells in that line, in order, separated by at least one blank cell. A row labelled \"3 2\" means somewhere along it sit a block of three filled cells and then a block of two, with a gap between them. The puzzle is pure cross-referencing: a run that has to live in a particular column because the rows will not fit it anywhere else, and vice versa, until the picture resolves itself. This collection ships ten hand-crafted 10×10 puzzles, with row and column clue highlighting to keep your place and an over-fill warning that turns clues red when you have marked too many cells in a line. A hint system, a timer, and a validate button round out the tools, so you can confirm a finished image rather than guess at it.",[45,54,56],{"id":55},"how-to-play","How to Play",[50,58,59],{},"Left-click fills a cell; right-click marks an X to record that the cell is definitely empty. Click and drag along a row to fill a whole run in one stroke, which is far faster than clicking each cell individually. On a touchscreen, a tap fills and a long-press drops an X marker. The clue numbers beside each row and above each column light up as you complete the corresponding line, and any line you have over-filled turns its clues red as a warning. The validate button checks your current grid against the solution, and the hint button fills or marks a single correct cell when you are stuck.",[45,61,63],{"id":62},"tips-strategy","Tips & Strategy",[50,65,66],{},"Begin with the lines that are nearly full. On a 10-wide grid, a clue of \"10\" fills the entire row, and a clue of \"8\" can only sit in one of three positions — the cells in the middle of those possibilities are guaranteed filled no matter which position the block actually takes. Mark those certain cells and propagate: each cell you commit tightens the constraints on the crossing column. Use X markers aggressively for cells you have proven empty, because negative information is just as load-bearing as positive. Watch the over-fill red-clue warning closely, since a single mistaken fill cascades into wrong deductions down the line. When two interpretations of a line remain, look at the crossing lines to see which one the columns can support. Cross-hatching small certain blocks first usually exposes enough of the picture that the rest resolves by recognition. Lean on the timer as a pace-setter rather than a score.",{"title":68,"searchDepth":69,"depth":69,"links":70},"",2,[71,72,73],{"id":47,"depth":69,"text":48},{"id":55,"depth":69,"text":56},{"id":62,"depth":69,"text":63},"Solve 10×10 nonogram puzzles by cross-referencing row and column number clues. Learn the marking logic, over-fill warnings, and how a hidden picture emerges.","md",null,"2026-07-06",{},true,"\u002Fgames\u002Fnonogram",{"description":74},"games\u002Fnonogram","kAEC2ZPBL8cFNbrjHT1eR1rWQbuTVaWxS_3UbHrbI9c",1784023399948]