Roguish
Every step in this turn-based dungeon roguelike pops a Move, Attack, or Skills menu; commit your pick and fog of war peels back as robots and dragons act on their own initiative.
Freshly added
Everything we've added or revisited, most recent first. We re-test older games periodically and bump their date when the write-up or embed changes — so this list reflects what's actually current, not just what was uploaded once.
Every step in this turn-based dungeon roguelike pops a Move, Attack, or Skills menu; commit your pick and fog of war peels back as robots and dragons act on their own initiative.
One colored block falls down the center column of a 5×7 well — slide it so four same-colored blocks form any tetromino and clear in this faithful rebuild of The Sims 4 Blicblock.
Pulses race across a 32x32 pixel grid, bouncing off redirector drums and striking each instrument they touch; arrange the percussion so the route replays the target rhythm.
A near-faithful JavaScript clone of NES Mega Man: sprint through side-scrolling stages, double-jump over pits, and fire your buster at corporate-themed bosses.
Ten letters, a running clock, and a bundled dictionary: draw consonants and vowels, then type every real word you can before time expires and the best anagram is revealed.
Drag pure-function tiles such as map, filter, reverse, sort and color-mappers into a live pipeline that reshapes an isometric cube wall to match the target across six chapters.
Pull levers to slide pyramid chambers horizontally and vertically so opposing doors align, reshaping a procedurally generated maze while you hunt three artifacts.
Pilot a hovering craft through anti-gravity circuits where every airbrake feather breaks traction and a single wall grind scrapes away your lead.
Read the slope, judge the distance, and stop the power meter on the exact line that sinks the putt in this C-built 3D browser minigolf across multiple holes.
Click a particle detector to trigger collisions, bank the data, and spend it on researchers and upgrades whose idle output keeps ticking up while the simulation runs.
Seven lanes of notes descend toward a judgment line in a fully key-sounded BMS rhythm game, where every hit triggers its own sample and a miss leaves a real gap in the music.
Mine copper with drills, route ore on conveyor belts into ammo and power, wall up turrets, and survive timed enemy waves in an open-source automation tower-defense RTS.
An open-source isometric city builder where you zone residential, commercial, and industrial tiles, lay roads that auto-connect, and watch traffic and population grow.
A meta-JavaScript puzzle that hands you each level's source code in a CodeMirror editor and dares you to rewrite the function so Dr. Eval can reach the exit teleporter.
Spend plasma to materialize a squad of hex-grid creatures before a no-RNG turn-based duel, where each unit's four abilities and nine stats decide the fight.
Place firewalls, load balancers, caches, and databases like defensive towers in a Three.js cloud simulator, routing color-coded web traffic and absorbing DDoS waves.
An HTML5 rewrite of Panzer General II: a turn-based hex wargame where combined-arms stats, unit facing, and terrain on each hex decide whether a front holds or breaks.
On an 11x11 board, 24 attackers hunt a king and 12 Norse defenders; the king wins by reaching any corner, attackers by surrounding him on all four sides.
Command forty-plus pixel units across a tile grid where each attack triggers a counterattack, so positioning and first strikes decide whether a step becomes a rout.
A handwritten JavaScript port of Micropolis, the open-source 1989 SimCity, that ticks a real city simulation beneath zones you draw with roads, power lines, and a budget.
A Three.js 3D city builder where each zoned tile extrudes into a live skyline, powered by a micropolisJS simulation running in a Web Worker, with budget, overlays, and disasters.
Pick a species, a background, and a god, then descend a procedural dungeon to retrieve the Orb of Zot — every step is a turn, and one death erases the run.
Dig dirt from a tile grid to collect diamonds while stones fall on a one-tick delay, ready to crush the ghosts that hunt you through each maze room.
A Plasma Pong-inspired table tennis rally over a real-time Navier-Stokes fluid solver: paddles push jets of colored dye out and suck the ball in for a charged return.
Showing 24 of 130 games