◎ SonoTap

8 games

Adventure games

Reviewed:

Explore three different kinds of uncertainty: Roguish uses turns and dungeon menus, Room for Change rearranges connected chambers, and Deep Current uses sonar to reveal submerged caves.

Roguish: commit a turn deliberately

Roguish opens Move, Attack and Skills choices while fog hides unexplored dungeon space. M opens the movement menu, A the attack menu and S skills and statistics. Select a highlighted tile to move, or an adjacent enemy with Attack selected. Committing an action ends your turn and lets other actors act according to their initiative, so an apparently harmless step can expose you to a response.

Check the reachable tiles before choosing a route, and keep an adjacent threat in mind before moving deeper into fog. Desktop hover distinguishes valid and invalid tiles. Touch invokes the same click handlers but does not provide that hover preview; a phone is therefore less informative for choosing a move. Pick this game when you want to consider each action rather than steer continuously.

Room for Change: reshape the route

Room for Change is keyboard-driven. Arrow keys move, and stepping onto a lever can slide the whole chamber so that doors line up differently. Z swings the melee weapon, X drops a bomb and Escape dismisses the lever panel. Plus and minus adjust the camera zoom. The objective involves finding three artifacts in a generated pyramid maze.

Before shifting a chamber, look at both the doorway you want to reach and the route you may need afterward. Moving a room changes the maze itself, so the shortest visible path is not necessarily the most useful next move. This game requires a desktop keyboard; the category does not promise phone controls for every adventure.

Deep Current: budget the return trip

Deep Current sends a submarine through six dark cave systems to recover relics and return to an extraction buoy. Steer with WASD or arrows and press Space for sonar. Mouse and touch players drag to steer and use Ping to reveal nearby terrain. Oxygen and pressure turn exploration into a resource decision: pause the urge to push farther when the route back is unclear. Use a sonar pulse to orient yourself before committing to a passage, and leave enough room and resources to return with the relic.

  • Roguish game thumbnailAdventure

    Roguish

    Every step in this turn-based dungeon roguelike pops a Move, Attack, or Skills menu; commit your pick and fog of war peels back as robots and dragons act on their own initiative.

    MediumPlays here
  • Room for Change game thumbnailAdventure

    Room for Change

    Pull levers to slide pyramid chambers horizontally and vertically so opposing doors align, reshaping a procedurally generated maze while you hunt three artifacts.

    MediumPlays here
  • Deep Current sonar submarine thumbnailAdventure

    Deep Current

    Navigate six pitch-black cave systems by sonar, managing oxygen and pressure while recovering submerged relics and returning to the extraction buoy.

    MediumPlays here
  • Critter Clash monster catching battle game thumbnailAdventure

    Critter Clash

    Catch weakened wild critters with capture balls, build a team of four, and beat eight trainers plus the champion with a four-element type-matchup battle system.

    MediumPlays here
  • Dark Dodger thumbnail showing a flashlight cone in a dark hallway with glowing paper sealsAdventure

    Dark Dodger

    A flashlight dodger horror game: sneak through a dark house, hold your breath to stay silent, and collect 8 paper seals per floor while stalkers hunt by sound.

    MediumPlays here
  • Soul Keeper knight facing the Hollow King in a dark arena thumbnailAdventure

    Soul Keeper

    Duel five bosses in a torch-lit arena with a stamina bar, roll i-frames and three flasks; death drops your souls where you fell, and three deaths end the run.

    HardPlays here
  • Sword Dungeon top-down sword adventure game thumbnailAdventure

    Sword Dungeon

    Top-down sword adventure through three crypts: swing and charge a spinning slash, block arrows with your front shield, push blocks, slay guardians.

    MediumPlays here
  • Shadow Agent mint-suited infiltrator behind a guard near a cyan intel case and green exitAdventure

    Shadow Agent

    Infiltrate eight guarded compounds, read wall-blocked sight cones, take down patrols from behind, collect intel and escape before alarm lockdown.

    HardPlays here