SonoTap

3 games

Adventure games

Reviewed:

Explore three different kinds of uncertainty: Roguish uses turns and dungeon menus, Room for Change rearranges connected chambers, and Deep Current uses sonar to reveal submerged caves.

Roguish: commit a turn deliberately

Roguish opens Move, Attack and Skills choices while fog hides unexplored dungeon space. M opens the movement menu, A the attack menu and S skills and statistics. Select a highlighted tile to move, or an adjacent enemy with Attack selected. Committing an action ends your turn and lets other actors act according to their initiative, so an apparently harmless step can expose you to a response.

Check the reachable tiles before choosing a route, and keep an adjacent threat in mind before moving deeper into fog. Desktop hover distinguishes valid and invalid tiles. Touch invokes the same click handlers but does not provide that hover preview; a phone is therefore less informative for choosing a move. Pick this game when you want to consider each action rather than steer continuously.

Room for Change: reshape the route

Room for Change is keyboard-driven. Arrow keys move, and stepping onto a lever can slide the whole chamber so that doors line up differently. Z swings the melee weapon, X drops a bomb and Escape dismisses the lever panel. Plus and minus adjust the camera zoom. The objective involves finding three artifacts in a generated pyramid maze.

Before shifting a chamber, look at both the doorway you want to reach and the route you may need afterward. Moving a room changes the maze itself, so the shortest visible path is not necessarily the most useful next move. This game requires a desktop keyboard; the category does not promise phone controls for every adventure.

Deep Current: budget the return trip

Deep Current sends a submarine through six dark cave systems to recover relics and return to an extraction buoy. Steer with WASD or arrows and press Space for sonar. Mouse and touch players drag to steer and use Ping to reveal nearby terrain. Oxygen and pressure turn exploration into a resource decision: pause the urge to push farther when the route back is unclear. Use a sonar pulse to orient yourself before committing to a passage, and leave enough room and resources to return with the relic.

  • Roguish game thumbnailAdventure

    Roguish

    Every step in this turn-based dungeon roguelike pops a Move, Attack, or Skills menu; commit your pick and fog of war peels back as robots and dragons act on their own initiative.

    MediumSelf-hosted
  • Room for Change game thumbnailAdventure

    Room for Change

    Pull levers to slide pyramid chambers horizontally and vertically so opposing doors align, reshaping a procedurally generated maze while you hunt three artifacts.

    MediumSelf-hosted
  • Deep Current sonar submarine thumbnailAdventure

    Deep Current

    Navigate six pitch-black cave systems by sonar, managing oxygen and pressure while recovering submerged relics and returning to the extraction buoy.

    MediumSelf-hosted