SonoTap

4 games

Strategy games

Reviewed:

Strategy offers board decisions in Gomoku and Reversi, squad turns in Pocket Tactics and active defense in Last Banner. Decide whether you want time to inspect a board or pressure while moving a commander.

Two boards, different threats

Gomoku uses a 15 by 15 board. Click or tap an intersection to place a stone and try to make a line of five before the tactical opponent does. Look for the opponent's immediate threat before extending your own line; one unchecked open approach can matter more than several isolated stones elsewhere. A useful move can defend one route while beginning another.

Reversi highlights valid cells. Click or tap one to place a disk and flip the opponent's disks that it outflanks. Counting your current disks is only part of the position: consider which moves your placement leaves available afterward. Read the resulting lines rather than assuming the largest immediate flip is always the strongest choice. These two games share a board interface but require different judgments about what a move accomplishes.

Pocket Tactics: action points define the turn

Pocket Tactics gives a three-member squad twelve compact grid missions. Click a member and then a highlighted destination or target; on a keyboard, arrows move the cursor and Enter or Space selects and acts. Tab cycles ready members, E ends the turn and Escape cancels a selection. Touch uses the same unit and cell choices on a six-by-six board.

Before spending the last action points, look at cover and the positions of the other squad members. Moving into range without enough resources left to act can expose a unit unnecessarily. End the turn after considering the squad as a group, rather than using every member's points independently.

Last Banner: command during the attack

Last Banner defends a beacon and three outposts across six waves. Move with WASD or arrows; Q rallies, E triggers Shockwave and F repairs structures. Recruitment drafts offer three choices, with number keys or cards for selection. Autonomous squads handle their own fighting, while your commander positions skills and manages defense. Choose this for real-time pressure; choose Pocket Tactics when you prefer explicit turns and a chance to inspect highlighted actions.

  • Gomoku game thumbnailStrategy

    Gomoku

    Be first to line up 5 stones in a row on this 15×15 board against a tactical AI.

    HardSelf-hosted
  • Reversi game thumbnailStrategy

    Reversi

    Outflank your AI opponent and flip the board in this classic strategy game.

    MediumSelf-hosted
  • Pocket Tactics squad strategy thumbnailStrategy

    Pocket Tactics

    Command a three-member squad across twelve compact grid missions, spending action points to move, fire, exploit cover, and outthink deterministic enemies.

    MediumSelf-hosted
  • Last Banner wasteland defense thumbnailStrategy

    Last Banner

    Guard a beacon and three outposts against six waves of machine raiders, drafting autonomous squads and turning fights with rally, shockwave and repair skills.

    MediumSelf-hosted