Rooftop Relay
Run a rooftop delivery route across eight handcrafted stages, using coyote-time jumps, wall bounces, and checkpoints to protect every package.
2 games
Reviewed:
SonoTap platformers pair Rooftop Relay with Skyhook Sprint. Rooftop Relay focuses on jumps and wall bounces; Skyhook Sprint turns movement into a sequence of grapples, swings and momentum-preserving releases.
Rooftop Relay follows a delivery route through eight handcrafted stages. Move with A and D or the left and right arrows. Space, W or the up arrow jumps and performs wall bounces. The short coyote-time window gives a little tolerance when leaving an edge, but it does not remove the need to judge the landing. Start with short jumps and watch how horizontal movement changes your destination before committing to a longer gap.
Checkpoints make a failed attempt easier to study. Use R to restart from the checkpoint and P to pause. On a phone, hold a direction button and tap Jump; keep your fingers clear of the landing area so you can read the next platform. Try to arrive with room to slow down instead of aiming for the very edge. A wall bounce can provide a new route, but jumping again without watching your direction can send the package back into danger.
Skyhook Sprint has ten handcrafted time-trial courses. Hold Space, W or Up to attach the hook, then release the key to keep the swing momentum. A and D or arrows steer. With a mouse, hold the primary button over the playfield to attach to the nearest glowing anchor and release to fling forward. Touch provides separate Hook and steering controls.
Treat the anchor as a pivot rather than a destination. Releasing too early and too late produce different paths, so repeat the same approach and change only the release point while learning. R returns you to a checkpoint, and P pauses. A reset is useful when you want to compare a cleaner approach rather than rescue an already awkward swing.
Choose Rooftop Relay for direct running, jumping and delivery stages. Choose Skyhook Sprint for timing a release while carrying speed through a course. These pages explain the actual controls before the game starts; the category does not imply controller support or identical touch gestures across both games.
Run a rooftop delivery route across eight handcrafted stages, using coyote-time jumps, wall bounces, and checkpoints to protect every package.
Swing through ten handcrafted time-trial courses, attaching to nearby anchors, preserving release momentum, and recovering quickly from checkpoints.