Strategy · Autobattler
Mech Yard
Assemble a mech from chassis, weapon, armor and engine under a weight-versus-power tradeoff, then watch it auto-battle up a ten-rank arena ladder funded by bounty-unlocked parts.
The game's own interface may still be in English.
Overview
Mech Yard is a build-craft autobattler: the garage is the game and the arena is the exam. You assemble a fighter from four slots — chassis sets hit points, weapon sets damage and fire rate, armor sets flat damage absorption, and the engine sets power and speed. The tension is the weight ledger: every chassis, gun and plate adds weight, and each point of weight above engine power costs two speed. Speed is not cosmetic — hit chance moves four percent per point of speed difference between combatants, so a sluggish heavy build literally cannot land its expensive railgun. Sixteen parts unlock across the ten-rank ladder, each gated by rank and priced in bounty won from victories. Battles run automatically once you commit, which makes every pre-fight read of the opponent's printed stats a real decision. Victories pay forty plus twelve per rank; losses cost one of your three hull points, and the third breach ends the run. Clear rank ten and the arena crowns you champion.
How to Play
Press Start Game to enter the garage. Click any part card to buy and equip it, or use Arrow Left and Right to switch slots, Arrow Up and Down to browse parts, Enter to buy the highlighted part, and Space to equip it — pressing Space with nothing new highlighted starts the battle. The TO BATTLE button does the same on touch. Watch the stat panel: hit points, damage per shot, armor absorption, weight against power, and resulting speed. Battles play out on their own; P pauses and R restarts the run.
Tips & Strategy
The early ladder rewards speed, not armor: opponents below rank four absorb almost nothing, so a repeater on a light scout frame at speed five out-duels a slow cannon build that keeps missing. Buy the Torrent engine at rank two before any weapon upgrade — power headroom is the resource every later part spends. From rank four onward, opponents bring real absorption, and chip damage dies against it; that is when the railgun's single heavy shots overtake the repeater's volume. Do not equip Bulwark or Titan chassis without Nova or Quantum power, because the speed collapse hands every rival a free hit-chance swing that outweighs the hit points. Always read the opponent line under your stats before committing — if their speed beats yours by three or more, rebuild lighter even at a damage loss. Bank bounty when a run is winning; parts you never buy are the only wasted resource in the yard.
What Makes It Distinct
By removing in-battle controls entirely, Mech Yard turns every fight into a verdict on your arithmetic. The weight-versus-power ledger is visible before you commit, so losses teach specific lessons — a rare property in browser battlers, and the reason the ten-rank climb stays compelling.
Controls
- Keyboard
- Arrow Left/Right — switch part slotArrow Up/Down — browse parts in the slotSpace — equip the highlighted part, or enter the arenaEnter — buy and equip the highlighted partP — pause, R — restart the run
- Mouse
- Click a part card to buy and equip it; click TO BATTLE to fight the next ranked rival.
- Touch
- Tap part cards to equip; the big TO BATTLE button starts each bout.
Features
- Four-part build puzzle: chassis, weapon, armor, engine
- Weight versus power — overloading your engine costs speed, and speed decides hit chance
- Sixteen parts across four tiers, unlocked by rank and purchased with bounty
- Automatic arena battles where the build is the entire strategy
- Ten-rank ladder with scaling opponents and rising prizes
- Three hull breaches end the run — losses cost you
Frequently asked questions
How does the weight system work in Mech Yard?
Chassis, weapon and armor each add weight; the engine supplies power. Every point of weight over power costs two speed, and hit chance shifts by four percent per point of speed difference, so overloaded mechs simply get dodged.
How do I unlock better parts?
Each part lists a required rank and a bounty price. Winning climbs the rank ladder, and once your rank qualifies you still must spend earned bounty to purchase the part before equipping it.
What happens when I lose a battle?
A loss costs one hull point and pays only a ten-bounty consolation. Three hull breaches end the run entirely, so fighting above your build's weight class twice in a row is a real risk.