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Arcade · Digging Maze

Burrow Blaster

Carve your own tunnels through six strata of dirt, harpoon nest-dwellers and pump them until they pop, or undercut boulders so gravity does the crushing for you.

The game's own interface may still be in English.

Overview

Burrow Blaster is a digging arcade game where the level does not exist until you make it. Below a thin sky crust lies a solid block of dirt strata hiding creature pockets and boulders; every arrow-key step carves a tunnel behind you, and those tunnels are simultaneously your road network, your combat arena, and your trap system. Two creature types haunt the dirt: round puffers that drift through open tunnels, and drakes that wind up and breathe a short flame jet down any open row you share with them. Your weapon is a pump harpoon — hook a creature through open tunnel and inflate it through four stages until it pops, with deeper kills paying more. The alternative execution is geological: dig the floor out from under a boulder and, after a telltale wobble, it plunges through the tunnel shaft, crushing everything beneath for a flat 500-point bonus. Creatures that cannot reach you through tunnels turn ghostly and drift straight through the dirt. Clear every creature to descend; six depths, three lives.

How to Play

Press Start Digging and move with the arrow keys — every step into undug dirt opens new tunnel and scores 2 points. Face a creature through an open tunnel and press Space to fire the harpoon; keep pressing Space to inflate it, because a hooked creature deflates one stage per moment of neglect. On touch screens, hold the direction pad to dig and tap PUMP to harpoon; tapping the field turns the digger toward the tap. P pauses, R restarts. Watch for boulder wobble — a shaking rock drops in about a second, and the shaft you dug to reach it is exactly where it falls. The depth counter ticks up when the last creature pops; depth six is the bottom of the mine.

Tips & Strategy

Dig with the kill already planned. The strongest pattern is the vertical execution shaft: tunnel beneath a boulder, dig sideways into a pocket so a creature follows you back, then step clear of the shaft line and let the wobble finish — 500 points per crush beats any harpoon work, and one falling rock can take two creatures if you bait them into a stack. When you do pump, commit: the harpoon pins the creature in place, which feels safe, but every pump you skip deflates your progress, so either finish the four-press pop or walk away early and re-hook later — half-inflated is the worst state to leave. Against drakes, never linger in a long open row you share; their amber flash gives you about half a second to step vertically out of the row, and vertical digging is always available because you make your own escape shafts. Ghosting creatures are slower than tunnel runners, so when the pack converges, deliberately retreat into solid dirt and dig fresh tunnel — you move full speed through virgin ground while they crawl through it translucent. Finally, remember that depth multiplies harpoon scores: a creature popped at the bottom strata pays triple, so herding prey downward before finishing is worth real points.

What Makes It Distinct

Most maze games hand you a fixed labyrinth. Burrow Blaster makes the labyrinth your signature: every route, choke point, and rock-drop shaft is one you personally dug, which means defense and excavation are the same verb. The boulder wobble turns terrain into a timed weapon, and the inflate-deflate tug-of-war makes even a hooked enemy a live decision.

Controls

Keyboard
Arrow keys — dig and move through the dirtSpace — fire the pump harpoon / inflate a hooked creatureP — pause or resumeR — restart the run
Mouse
Click Start to begin; tapping the field turns the digger and pumps.
Touch
Hold the direction pad to dig; tap PUMP to harpoon and inflate.

Features

  • Player-carved tunnel network — the maze is whatever you dig
  • Harpoon-and-inflate combat: four pumps pop a creature, hesitation deflates it
  • Undercuttable boulders with a wobble warning before they drop and crush
  • Two creature types including fire-breathing drakes that sweep open rows
  • Depth-tiered scoring — deeper kills pay more, rock crushes pay most
  • Six depths with faster, more numerous creatures

Frequently asked questions

How does the pump work in Burrow Blaster?

Face a creature along an open tunnel within four tiles and press Space to hook it; each further press inflates it one stage, and the fourth press pops it for points.

What makes a boulder fall?

Digging out the dirt directly beneath a boulder leaves it unsupported: it wobbles for about a second as a warning, then drops through open tunnel, crushing whatever is below.

Why do creatures sometimes turn translucent?

That is ghosting — when no open tunnel leads to you, a creature phases slowly through solid dirt in a straight line toward your position until it re-enters a tunnel.

How do drake flames work?

A drake sharing your open row within four tiles flashes amber to wind up, then breathes a short flame jet down the row; step out of the row the moment you see the flash.