◎ SonoTap

Shooter · Side-Scroll Defense

Horizon Guard

Patrol a wrap-around ridge in an inertia-driven patrol ship, shoot landers before they abduct the eight settlers, catch the falling survivors, and spend smart bombs wisely.

The game's own interface may still be in English.

Overview

Horizon Guard is a side-scrolling defense shooter set on a wrap-around ridge four screens wide. Eight settlers stand on the terrain, and landers spawn beyond your view with one job: descend, grab a settler, and carry it to the top of the sky. A lander that succeeds converts its captive into a mutant — a fast, aimed-shot hunter that makes every failure permanently worse. Your patrol ship flies with real inertia: thrust builds speed, momentum carries you, and the ridge itself is a collision hazard. You carry three smart bombs that erase every hostile on screen, and the radar strip along the top maps the whole world so you can read abductions happening three valleys away. Kill a carrying lander and its settler drops — fly underneath and catch it for 500 points, or let a short fall end safely on the ridge. Lose all eight settlers and the colony falls; survive five waves and it is saved.

How to Play

Press Start Patrol. Left and Right arrows thrust the ship and set its facing — shots always fire forward with Space. Up and Down climb and descend. B fires a smart bomb when the screen is crowded. On touch screens, hold the direction pad to fly, tap FIRE to shoot, and tap BOMB for a smart bomb; tapping the field turns the ship toward the tap and fires. P pauses, R restarts. Watch the radar: green blips are landers, orange diamonds are mutants, gold ticks are surviving settlers, and the pale frame is your current viewport. A wave ends when every lander and mutant is destroyed; surviving settlers pay 100 points each as a wave bonus.

Tips & Strategy

Fight from the radar, not the view: the moment a green blip stops patrolling and starts descending toward a gold tick, you already know the whole script — line up on that column before the grab, because a lander rising with a captive flies straight up and is the easiest shot in the game. Master the inertia instead of fighting it: tap thrust in short pulses and let momentum carry you across valleys, then reverse-thrust to brake — full-throttle flying into a ridge is the most common death, and the terrain kills as surely as any mutant. On catches, match the settler's fall from slightly below rather than diving at it; your vertical damping is strong, so coming up underneath is more reliable than swooping down. Save smart bombs for mutant pairs — a single mutant is a duel, two mutants crossing fire is a bomb. Prioritize abductions over dogfights always: a lander you ignore becomes a mutant that never leaves, while a mutant you ignore just keeps missing. Finally, bank wave bonuses by keeping settlers alive rather than chasing kill score — eight survivors pay 800 points a wave, more than five lander kills.

What Makes It Distinct

Horizon Guard makes failure compound: every settler you lose returns as a smarter enemy, so defense and enemy-count management are the same decision. The wrap-around world plus radar turns spatial awareness into the core skill, and the catch-the-falling-settler mechanic converts kills into a second, harder skill test that most shooters never ask for.

Controls

Keyboard
Arrow Left / Right — thrust and turn the patrol shipArrow Up / Down — climb and descendSpace — fire forwardB — smart bomb everything on screenP — pause, R — restart
Mouse
Click Start to begin; tapping the field turns the ship and fires.
Touch
Hold the direction pad to fly; tap FIRE to shoot and BOMB for a smart bomb.

Features

  • Wrap-around world four screens wide with a live radar strip
  • Inertia-based flight — momentum is a weapon and a hazard
  • Abduction loop: landers lift settlers skyward and return as mutants
  • Mid-air settler catches worth 500 points after a clean lander kill
  • Limited smart bombs that clear every hostile on screen
  • Five waves with faster landers and thicker mutant pressure

Frequently asked questions

What happens when a lander reaches the top with a settler?

The settler is converted into a fast mutant that hunts your ship and fires aimed bolts, and the settler count drops permanently for that run.

How do I rescue a settler mid-air?

Shoot the carrying lander before it reaches the stars, then fly underneath the falling settler and touch it — a catch pays 500 points and returns the settler unharmed.

Can a falling settler survive hitting the ridge?

Only from low altitude: drops under roughly a quarter of the sky are survivable, so killing an abductor early beats a risky high-altitude catch attempt.

How does the radar strip help?

The top strip maps the entire four-screen world: green dots are landers, orange diamonds are mutants, gold ticks are settlers, and the framed box is your current view.