Casual · Tavern Management
Inn Keeper
Run a roadside inn for thirty days: stock ale and stew, set menu prices, hire servers and build rooms while pursuing 600 wealth and 70 renown.
The game's own interface may still be in English.
Overview
Inn Keeper gives you thirty service days to build a successful roadside tavern. Your first customers arrive with orders for ale or stew, and each sale consumes one item from the corresponding stock. You choose menu prices, decide when to restock, and balance improvements against the gold needed for rent and wages. There is no rush to close a day: you can inspect the menu, finish serving, and make purchases before choosing the closing button.
Victory requires at least six hundred wealth and seventy renown after day thirty. Wealth is not the same as total sales or the balance in your till. It includes your gold plus partial asset values for guest rooms, added tables and hired servers. Spending on an upgrade therefore does not preserve its full purchase price as wealth. The inn closes early if gold becomes negative or renown reaches zero.
How to Play
Choose Open the Inn. Tap or click a guest table to serve its order, or select a table with the arrow keys and press Space. The customer pays the listed price when stock is available and the price is acceptable. A new guest fills the seat until the day's arrival quota has been reached. Empty tables marked All served need no further action.
Press A to buy ten ales for twelve gold or S to buy ten stews for eighteen. Z and X lower or raise the ale price; C and V do the same for stew. Regular customers accept ale prices up to five gold and stew prices up to nine. Charging more can drive a guest away and cost renown. H hires a server, T adds a table and G builds a guest room. The buttons display purchase costs, including wage or room-income reminders.
Enter or Close Day settles rent, server wages and room income, then starts the next service day. Closing with unserved visitors hurts renown. P pauses automatic service and economy actions; R restarts the entire run. Every important control also has an on-screen button for mouse or touch play.
Tips & Strategy
Keep both supplies available. The guest's order is visible on the table, so a shortage is something you can identify before attempting service. A guest who receives nothing leaves disappointed rather than buying the other item. Stock arrives in batches of ten, so purchase enough to keep the current queue moving without locking every coin into unused food.
Increase prices cautiously. The regular spending limits are explicit, and a higher menu number is not guaranteed income. Successful service builds renown; refused or missing orders push it down. Once renown reaches seventy, nobles can appear. They pay a premium and tolerate higher prices, but their presence does not turn every visitor into a noble. Keeping an affordable regular menu remains a reliable way to retain mixed customers.
A server provides automatic service at a recurring wage of three gold per day. Extra staff shorten the wait between automatic sales, while you remain responsible for stock and menu choices. Rooms cost substantially more upfront but return fourteen gold each closing. Leave enough cash for that day's rent and wages before expanding. Additional tables increase seating rather than the total number of daily visitors.
Serve the whole daily quota before closing when possible. The display counts handled guests, and the closing button shows how many remain. Missing guests costs renown even when they have not yet taken a seat. Near the final day, compare both victory thresholds: a comfortable till does not compensate for low renown, and a respected inn still needs sufficient wealth.
What Makes It Distinct
The tavern combines manual table service with a small, readable balance sheet. You decide when to close, staff operate on elapsed time, and lodging income rewards investment over several days. The thirty-day endpoint makes expansion a question of payback rather than endless accumulation.
Controls
- Keyboard
- Arrows - select a table; Space - serve its guestA/S - purchase ten ale/stewZ/X - decrease/increase ale price; C/V - decrease/increase stew priceH - hire server; T - add table; G - build roomEnter - close the current dayP - pause or resume; R - restart
- Mouse
- Click a guest table to serve it and use the labeled buttons to purchase supplies, set prices, expand and close the day.
- Touch
- Tap a guest table to serve it; all stock, pricing, expansion, pause and day-closing controls have touch buttons.
Features
- Thirty service days with explicit daily closing
- Ale and stew inventories with editable prices and customer spending limits
- Up to four servers that serve guests automatically and charge daily wages
- Up to eight tables and six guest rooms with daily lodging income
- Noble visitors unlock at seventy renown and pay a premium
- Win with at least 600 wealth and 70 renown; bankruptcy or zero renown closes the inn
Frequently asked questions
When does a day end in Inn Keeper?
You close the day with Enter or Close Day. There is no countdown forcing the decision, but closing with unserved visitors reduces renown.
What is the Inn Keeper victory condition?
Finish the thirtieth day with at least 600 wealth and 70 renown. Wealth includes gold plus partial asset values for rooms, extra tables and servers.
Why did an Inn Keeper guest refuse the menu price?
Regular guests accept ale priced up to five gold or stew up to nine. Nobles tolerate four gold more and pay a premium, but other guests still have regular limits.