SonoTap

Puzzle · Logic

Lights Out

Toggle the lights off — clicking one cell flips it and its neighbors.

The game's own interface may still be in English.

Overview

Press one cell and four neighbors flip with it, which is why Lights Out behaves less like a grid puzzle and more like a quiet exercise in modular arithmetic. The board is a 5×5 array of lights, each on or off, and the only move is to tap a cell — which toggles that cell plus its orthogonal neighbors. The goal is to drive every light to off. Because every press flips a fixed cross of cells regardless of order, the question is not what sequence to press in but which subset of cells to press at all; solve it once and the order is irrelevant. This build ships twenty hand-set puzzles graded easy through hard, full-history undo so you can walk a move back without restarting, and a randomize button that generates a fresh scrambled board for as much play as you want. On a win, the game shows its optimal solution alongside yours, which is a quick way to learn how inefficient your path actually was.

How to Play

Click a cell (or tap it on touch) to toggle it and its up-to-four orthogonal neighbors. There are no other controls in the main game: every interaction is a single press on a single cell. Use undo freely — it rewinds your full move history one press at a time, which is the safest way to experiment without losing your line. Pick from the twenty preset puzzles to learn the feel, or hit randomize for a fresh scrambled board. When you clear a board, the optimal-solution comparison appears so you can measure your press count against the shortest possible.

Tips & Strategy

The classic approach is light-chasing: work from the second row down, pressing each cell in row N exactly when the cell directly above it in row N−1 is still lit, which clears the previous row as you go. Once you reach the bottom, only the final row's pattern tells you whether the puzzle is solvable from that opening — and which cells in the top row you should have pressed to fix it. Because toggling is its own inverse, pressing a cell twice is the same as not pressing it, so never press the same cell twice in a solution. Undo is your diagnostic tool: if you have made a mess, rewind to a known state rather than pressing forward. On the presets, the easy puzzles are small enough that intuition works, but the hard ones reward the chasing method plus a memorized table of bottom-row patterns. Compare your press count to the optimal on each win — a gap of more than a few presses usually means you are toggling cells that cancel each other out.

Controls

Keyboard
Click cells to toggle
Mouse
Click light cells
Touch
Tap light cells

Features

  • 5×5 toggle grid
  • 20 preset puzzles (easy→hard)
  • Undo (full history)
  • Randomize for infinite play
  • Optimal solution compare on win