Sports · Rally Time Trial
Rally Dust
Twelve-stage rally time trial over gravel, tarmac and snow: read the co-driver chevrons, brake for the bends, snap hairpins with the handbrake and beat par.
The game's own interface may still be in English.
Overview
Rally Dust is a twelve-stage top-down time trial where the road never stops coming at you. The car cruises by itself; you manage the pace with Up to push and Down to brake, steer with Left and Right, and tap Space for a handbrake snap that rotates the car through tight bends. Stages are generated from layered sine curves, so every bend has a rhythm you can read — and your co-driver reads it first, flashing chevron pacenotes at the top of the screen that show the direction and severity of the next two corners. Three surfaces rotate through each stage: loose gravel, fast tarmac and treacherous snow, each with its own grip and top speed. Running off the road costs momentum, and a full off costs a five-second penalty. Your stage times stack into a rally total measured against a par time; beat the par after stage twelve and the class win is yours.
How to Play
Click Start Rally. Hold Up on straights, and when the chevrons appear, brake early with Down — the car needs room, especially on snow. Steer smoothly; jerky corrections at speed push you wide because cornering force shoves the car outward the faster you go. In a hairpin, brake once, then tap Space to swing the rear around and power out. Watch the surface label in the HUD: the moment it changes, your braking distances change with it. The mid-stage screen shows your time against par so you always know whether you can afford a conservative stage. P pauses, R restarts the rally, and a touch pad covers all five controls on mobile.
Tips & Strategy
Time is lost in the braking zones, not made on the straights — cruise speed is already high, so pushing flat out only shortens your reaction window before bends. Brake in a straight line before the corner, never mid-turn; turning while braking is how you slide into the five-second penalty zone. Treat pacenotes as a budget: one chevron means ignore it, two means lift, three red chevrons means brake hard and consider the handbrake. On snow stages, drive at eighty percent and bank a clean run, because one crash costs more than twenty seconds of caution. The handbrake is not just for hairpins — a quick tap also straightens a slide if the rear steps out on gravel. Finally, remember the par is on total time, so a calm, penalty-free stage beats a heroic one with a crash every time.
Controls
- Keyboard
- Up - push the pace (the car cruises on its own)Down - brake for cornersLeft / Right - steerSpace - handbrake snap for hairpinsP - pause, R - restart the rally
- Mouse
- Click Start Rally; the driving itself uses keys or the touch pad.
- Touch
- On-screen arrows steer, push and brake; HANDBRAKE snaps the rear around tight bends.
Features
- Twelve stages that lengthen and twist harder as the rally goes on
- Three surfaces with real grip differences: gravel, tarmac and snow
- Co-driver pacenote chevrons preview the next two corners by severity
- Handbrake snap rotates the car through hairpins at a speed cost
- Five-second penalties for leaving the road, with a crash reset
- Total-time par target across the full rally decides the class win
Frequently asked questions
What do the chevrons at the top mean?
They are your co-driver's pacenotes for the next two corners. The arrow shows the direction of the bend and the number of chevrons shows severity — three red chevrons means a hairpin you must brake or handbrake for.
How do the three surfaces differ?
Tarmac grips best and allows the highest speed, gravel slides a little and sits in the middle, and snow cuts both grip and top speed sharply, so corners arrive faster than the car can turn.
What happens if I leave the road?
Running wide first drags the car down to crawling speed. Straying much further triggers a crash: a five-second penalty and a reset back onto the road at walking pace.
How do I win Rally Dust?
Finish all twelve stages with a total time at or under the combined par. Each stage has its own par shown at the service screen, so you can tell mid-rally whether you are on pace.