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Shooter · Target Gallery

Rifle Range

A light-gun style gallery: pop-up outlaws score 100, gold stars 300, blue civilians cost 200 — five 60-second rounds with an accuracy grade.

The game's own interface may still be in English.

Overview

Rifle Range is a light-gun style shooting gallery rendered as a frontier bar and storefront. Targets pop up from four upper windows and three slots behind the bar counter, hold for a moment, then duck back down — your job is to hit the right ones before they vanish. Red outlaw boards pay 100 points, rare gold star boards pay 300, and blue civilian boards punish you with a 200-point penalty, so raw speed is worth nothing without target discipline. The run lasts five 60-second rounds with a short scoring break between each. Every round tightens the pressure: targets hold for less time, spawns come faster, and from round three onward some targets slide sideways along the bar, forcing you to lead your shots. At the end of round five the game grades your performance from D to S using both score and accuracy; anything below a C is sent packing. Your best score persists locally between visits.

How to Play

Press Start Shooting. On desktop, move the mouse to aim the crosshair and click a target to fire; you can also nudge the crosshair with the arrow keys and fire with Space. On touch screens, tap a target directly to shoot it, or use the on-screen direction pad and the FIRE button. P pauses and R restarts the run. Each shot has a short cooldown, so spamming is possible but wasteful — every miss drags your accuracy down, and accuracy is half of your final grade. Floating +100, +300, and -200 markers confirm exactly what each shot did.

Tips & Strategy

Accuracy beats volume. A player who fires forty shots and lands thirty-five will outscore a sprayer who lands fifty of a hundred, because the grade formula checks both columns. Learn the rhythm of the hold times: in round one targets stay up well over a second, so take an extra beat to confirm the color — the blue of a civilian is unmistakable once you stop rushing. Gold stars are the jackpot but they appear rarely and hold briefly; only chase them if they are already near your crosshair, because crossing the whole screen for one usually costs you two ordinary outlaws. From round three, moving targets reverse direction at the ends of their rail — the reversal point is where they slow down, so that is the cheapest moment to shoot them. Use the breaks between rounds to relax your hand; the last two rounds spawn targets fast enough that a tense wrist will start producing wild clicks. If your accuracy is sagging below 50 percent, deliberately halve your fire rate for ten seconds and rebuild it on easy static targets.

What Makes It Distinct

Unlike endless whack-style games, Rifle Range is a structured five-round exam with a real pass/fail line and a grade that mixes accuracy with score. The civilian penalty and the moving-rail targets turn a simple clicker into a discipline test that rewards patience as much as speed.

Controls

Keyboard
Arrow keys — nudge the crosshairSpace — fireP — pause or resumeR — restart the five rounds
Mouse
Move to aim and click directly on a target to shoot it.
Touch
Tap a target to shoot it, or steer with the pad and tap FIRE.

Features

  • Five 60-second rounds with short scoring breaks between them
  • Three target types: red outlaws +100, rare gold stars +300, blue civilians -200
  • Targets pop from four windows and three bar slots, then duck back down
  • Moving targets slide along the bar from round three onward
  • Hold time and spawn rate tighten every round
  • S/A/B/C/D grade from score and accuracy, with a persistent local best

Frequently asked questions

What are the target colors in Rifle Range?

Red boards are outlaws worth 100 points, rare gold stars are worth 300, and blue boards are civilians that subtract 200 points when shot.

How long does a full game of Rifle Range last?

Five rounds of 60 seconds each with a short scoring break between rounds, so a complete session runs a little over five minutes.

When do moving targets appear?

From round three onward some targets slide sideways along the bar counter, reversing at the ends, which makes them noticeably harder to track.

How is the final grade calculated?

The grade combines score and accuracy: 1200 points with 40% accuracy earns a C and passes the run, while an S grade needs 4000 points at 80% accuracy.