Casual · Memory

Simon Says

Repeat the ever-growing light and sound sequence — how long can you keep up?

Overview

Four colored pads sit waiting, each one a note in a sequence you have to reproduce without slipping. Simon Says is a browser build of the 1978 Milton Bradley electronic memory game, where a pattern of flashes and tones grows by one step each round and you have to play the whole thing back in order. The format is unforgiving by design: four pads, four pitches, and a sequence that can stretch up to twenty steps before the game calls it a win. A standard run lets you flub a note and keep going from your best streak, while strict mode ends the run the moment you press the wrong pad. Every press is backed by a visual flash and its matching tone, so you are reading the pattern with two senses at once, which is the trick that lets sequences of fifteen or more steps feel remotely possible. High scores live in your browser, which means the round you finally nailed at fourteen steps will still be there next time you load the page.

How to Play

Press a pad to repeat the sequence. On a desktop, click the colored pad with the mouse; on a touchscreen, tap it directly. The catalog lists keyboard input as clicking the pads, so in practice play is by pointing and pressing rather than by physical keys. Watch and listen as the game plays the current sequence, then reproduce it in the same order, pad by pad, adding one step after each successful round. Toggle strict mode before you begin if you want a single wrong note to end the run. The flash and tone on each pad confirm both the game's playback and your own input, so you always know whether your press registered.

Tips & Strategy

The strongest sequence players convert the pattern into something other than colors. Try humming the pitches, or saying the colors out loud as a string, green-red-blue-yellow, so the next step attaches to a verbal chain rather than a vague impression. Chunk the sequence into groups of three or four and treat each chunk as a unit; recalling chunk three is easier than recalling steps seven, eight, and nine in isolation. Keep your hands close to the center of the four pads so the travel time to any one of them stays short, and resist the urge to press early. The game confirms each correct pad before prompting the next, so rushing buys nothing and invites a misfire. In strict mode, warm up with a few non-strict runs first to settle your tempo, because the first attempt of the day is rarely your sharpest.

Controls

Keyboard
Click colored pads to repeat sequence
Mouse
Click pads
Touch
Tap pads

Features

  • 4 colored pads with distinct tones
  • Strict mode
  • Up to 20-step sequences
  • High score (localStorage)
  • Visual flash + audio feedback