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Sports · Three-event alpine tournament

Ski Alpine

Race slalom, giant slalom and downhill events, clear flag pairs, manage balance across ice and powder, and compare finish times including gate and fall penalties.

The game's own interface may still be in English.

Overview

Ski Alpine is a three-event downhill tournament: Slalom, Giant Slalom and Downhill. Each course has ten pairs of flags and a finish beyond the last gate. The objective is a clean adjusted time, not merely reaching the bottom at maximum speed. Missing a pair adds three seconds. Losing balance or reaching the course edge causes a fall and adds four seconds; six falls end that event. Finishing all three produces a tournament completion, while the recorded times, successful gates and fall totals distinguish a careful run from an untidy one. Later events raise the target speed, giving less preparation time between turns.

How to Play

Left and Right steer the skier across the slope. Hold Down or Space to brake; on a phone, use the two steering buttons and the separate Brake control. Braking lowers target speed and helps the balance meter return toward its centre. The course scrolls toward the skier, so line up with the centre of an approaching flag pair before it reaches your position. The surface label switches between packed snow, ice and powder. Ice reduces steering grip and makes sustained turns harder to balance; powder slows the descent. P pauses. After finishing, N opens the next event. T retries the current event and R restarts the tournament.

Tips & Strategy

Treat the next flag pair as the steering target and stop turning once you are aligned. Holding a direction until the gate arrives often carries you past its centre. Read the balance bar before moving across an ice patch, because a large turn on ice consumes more margin than the same turn on packed snow. A short braking phase costs some raw time but can avoid a much larger missed-gate or fall penalty. Powder already reduces speed, so it is a useful section for repositioning without braking heavily. If a gate is already unreachable, protect your balance rather than diving toward the edge and collecting both penalties. Compare adjusted time between attempts, and check gate count alongside it: a faster raw descent with several missed gates may be the weaker performance. Retry is available for a failed event, while a full restart gives a clean three-event comparison.

Controls

Keyboard
Left/Right - steerHold Down or Space - brake and settle balanceN - next event; T - retry event; P - pause; R - restart
Mouse
Use the labelled controls below the field and follow the in-game instructions.
Touch
Tap the labelled action buttons; hold movement or reel buttons where indicated.

Features

  • Three-event alpine tournament
  • Ten flag pairs per event
  • Three-second missed-gate penalties
  • Four-second fall penalties and six-fall elimination
  • Packed snow, ice and powder with distinct handling
  • Event results include raw time, penalties and gates

Frequently asked questions

What does the final event time include?

The adjusted finish time adds three seconds for each missed flag pair and four seconds for every fall to the actual descent time.

How do I recover balance on ice?

Release the steering direction and hold Brake. Braking reduces speed and makes the balance meter settle toward the centre faster.