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Puzzle · Orb Chain Shooter

Stone Temple

Fire carved orbs from a temple idol into a chain rolling along a spiral groove, match three or more of a colour to shatter them, and clear all ten tracks.

The game's own interface may still be in English.

Overview

Stone Temple is an orb-chain shooter played on a spiral groove carved into a sandstone floor. A chain of carved orbs enters at the outer rim and rolls steadily toward the pit at the centre of the temple; if the head of the chain reaches the pit, the pit swallows the chain and you lose one of your three lives. From the idol in the middle you fire orbs into the chain, and any group of three or more touching orbs of the same colour shatters and scores. The twist that rewards precision is magnetism: when a gap opens in the chain and the colours on both sides match, the detached front segment slides backward to rejoin, and if that reunion makes a group of three it pops too, chaining your combo multiplier higher. Gold-ringed relic orbs appear in the chain — the hourglass slows everything for six seconds, the spiral rolls the chain backward. Ten tracks, each a different spiral with more orbs, higher speed and extra colours, stand between you and a saved temple. A clear pays a level bonus and your best score persists.

How to Play

Press Start Expedition. Aim the idol with the Left and Right arrows or by moving the mouse, and fire with Space, Enter, or a click or tap on the board. The loaded orb sits at the idol's mouth and the next one sits below it; press Up or Down, tap the idol, or hit the Swap button to trade them. A dashed guide line shows the flight path. P pauses, R restarts the run, and touch devices get Aim and Swap buttons plus tap-to-fire. The orb counter in the HUD shows how many orbs remain on the current track. Watch the pit glow red when the chain head gets close — that is your warning to stop building score and start cutting the chain anywhere you can.

Tips & Strategy

Shoot into gaps you have already opened rather than always at the head: every removal lets matching colours slam back together, and pull-back matches cost you nothing while feeding the combo multiplier. Learn to read the two orbs you are holding — the loaded and the next — and swap aggressively, because firing a useless colour into the chain makes the chain longer and the track shorter. Aim for long single-colour runs, since groups beyond three pay a flat bonus per extra orb, and a five-orb pop with a combo running is worth more than two separate triples. When a relic orb shows up, decide before firing whether you need time or space: breaking the hourglass early, while the chain is still short, wastes most of its six seconds. On the wobble tracks the groove bends unevenly, so lead your shots slightly and use the dashed guide to judge where the chain will be, not where it is.

What Makes It Distinct

Unlike most orb-chain games that send the chain along a fixed open channel, Stone Temple wraps its tracks into tight spirals around the shooter, so the same turret that fires your orbs also blocks sight lines — the best shot at a segment often exists for only a second as it winds past. The pull-back magnetism means a single insertion can cascade through three or four reconnections, which turns defensive play into combo hunting the moment you learn to see it.

Controls

Keyboard
Left/Right arrows - rotate the idol's aimSpace or Enter - fire the loaded orbUp/Down arrows - swap the loaded orb with the next oneP - pause or resumeR - restart the expedition
Mouse
Move the pointer to aim, click the board to fire, click the idol to swap the loaded orb.
Touch
Tap the board to aim and fire, tap the idol or the Swap button to trade orbs, use the Aim buttons for fine control.

Features

  • Ten spiral tracks with different turn counts, stretches and wobble patterns
  • Chain magnetism: matching colours across a gap pull detached segments back together
  • Relic orbs with gold rings that slow the chain or roll it backward
  • Combo multiplier that grows with consecutive matches from one shot
  • Four to six orb colours as the tracks get deeper
  • Persistent local best score

Frequently asked questions

What is the goal in Stone Temple?

Stop the rolling orb chain from reaching the pit at the centre of the spiral by firing matching orbs into it; groups of three or more of one colour shatter, and clearing every orb wins the track.

How many tracks are there in Stone Temple?

Ten tracks, each with a different spiral shape and wobble pattern. Later tracks add more orbs, faster rolling, and up to six colours instead of the opening four.

What do the gold-ringed orbs do?

Breaking an orb marked S triggers the hourglass relic, which slows the whole chain for six seconds. Breaking one marked B rolls the chain backward for a moment, buying you space.

How does the combo multiplier work?

Every consecutive match scored from a single shot raises the combo count, including matches caused by chain pull-backs, so one well-placed orb can score several times over.