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Casual · Zoo Management

Zoo Garden

Lay six habitat types, settle twelve species where they thrive, hire keepers and vets, set ticket prices, and chase a five-star rating across five review years.

The game's own interface may still be in English.

Overview

Zoo Garden is a wildlife park management game that runs a full campaign in about twenty minutes. The park is a 12 by 8 grid of lawn tiles where you lay six habitat types — grassland, forest, desert, wetland, arctic and rocky — then settle any of twelve species into them, from humble zebras and mountain goats to rare red pandas, gorillas, penguins and snow leopards. Every animal simulates a mood: matching habitat is the baseline, keeper coverage scales with the number of occupied pens, same-species neighbors give a social bonus, benches nearby calm animals slightly, and a lion next door frightens anything with appeal under six. Sick animals show a red cross and must be cured by vet coverage or they are lost to a sanctuary. Visitors arrive monthly in numbers driven by total animal appeal, a twelve-month season curve, your ticket price point, bench comfort and last year's star rating, and they pay for tickets, snacks from kiosks, and donations tied to conservation. Keepers, vets, kiosks and animal upkeep all draw wages, so the monthly net line decides whether the bank keeps you open. Happy rare pairs can produce babies worth conservation points, and the annual review turns species variety, average happiness, visitor count and conservation into a one-to-five star rating.

How to Play

Press Open the Gates, then use the arrow keys to move the dashed cursor and Q or E to cycle the tool cards, or simply click a card and click a tile. Space places the selected tool. Animals can only be placed on a habitat tile, and the info line tells you when a species dislikes the ground you chose. The staff card under the map hires and releases keepers (K) and vets (V), adjusts ticket price across six points with - and =, and F cycles game speed from x1 to x4. P pauses and R restarts. Start with the two free grassland tiles in the middle: a zebra there gets visitors flowing on day one.

Tips & Strategy

The first purchase decision is the real opening: a $600 zebra is safe, but a $1,200 giraffe on the same grass pulls more appeal per tile and you start with $9,000, so buy one crowd-pleaser immediately and a second species within the first season. One keeper covers four pens, so add a keeper the moment you place a fifth animal rather than when moods already sag. Keep ticket price at the $12 default until your second star review; the demand curve punishes the $18 and $22 points hard, and stars feed back into attendance through the rating boost. Group same-species pens in pairs — the social bonus stacks with conservation breeding, and two adjacent snow leopards can fund an entire expansion through donations. Never pen zebras or gazelles-adjacent species next to the lion; the stress penalty outweighs the lion's appeal unless you wall it with forest tiles. Kiosks cap snack income at 350 visitors each, so a second kiosk only pays off after year two. In the final year, the review formula caps each category, so spread effort: the fourth star usually comes from conservation, not from cramming in a twelfth species.

What Makes It Distinct

Unlike tile-placement zoos that stop at aesthetics, Zoo Garden makes animal emotion the economy: mood literally multiplies appeal, which sets visitors, which sets cash. The lion-stress rule and the breeding system mean the map layout is a puzzle about who lives next to whom, not just what you can afford.

Controls

Keyboard
Arrow keys — move the cursor across the park gridSpace or Enter — place the selected habitat, animal or facilityQ/E — cycle through build toolsK / Shift+K — hire or release keepers; V / Shift+V for vets- and = — lower or raise the ticket price; F — game speedP — pause, R — restart
Mouse
Click a tool card, then click a park tile; staff and price buttons sit under the map.
Touch
Tap a tool card, then tap a tile; all staff, price and speed controls are tappable buttons.

Features

  • Twelve hand-drawn species across six habitat types with happiness simulation
  • Habitat matching, keeper coverage, social grouping and predator stress all affect mood
  • Rare animals breed when content, earning conservation points and donor money
  • Seasonal visitor flow, six ticket price points and snack kiosk income
  • Annual review scores species variety, happiness, visitors and conservation into stars
  • Five-year campaign won instantly by reaching a five-star review

Frequently asked questions

How does Zoo Garden end?

An annual review at each year end awards one to five stars from species variety, animal happiness, visitor totals and conservation; five stars wins instantly, and after year five you need at least four stars to pass.

Why is my animal unhappy?

The mood dot above each pen turns blue when things are wrong: check that the habitat matches the species, that keepers cover the number of pens, and that the animal is not penned next to a lion.

How do I earn conservation points?

Pair two of the same rare species, such as red pandas or snow leopards, in adjacent matching habitats; happy pairs above eighty percent mood can produce a baby worth ten conservation points.

What happens if cash goes negative?

The bank tolerates three consecutive months in the red while you cut wages or raise ticket prices, then it closes the zoo for good, so watch the monthly net line in the ticker.